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Dragon Spirits

Current work in progress of my dragon spirit models. I'm planning on doing all three of the dragons and linking their materials/textures. Naydra's bust is about done. I thought I'd take the bust through to the final model in Unreal so I can impliment my process through to the others and see how the results would look. I was worried about getting the right look with these dragons, as they were much more intricate and unusual than the horses were.

Really happy with the outcome so far. I've managed to create a pulsing animation within the glowing areas of the material, a challenge I thought may be a bit of a struggle, especially when I was trying to mix the effect with the cell shading.

Next step is to finish the other busts and then to sort out the body, which is currently in a block out stage which so far works well. This page will be updated regularly so stay tuned for more updates!

For the emissive glow pulse I built these two shaders. I modified the shader I used for my horses and lerped my new nodes on top. I used a combination of thickness maps, gradients and a CheapContrast node. These was driven with time/panners.

For the emissive glow pulse I built these two shaders. I modified the shader I used for my horses and lerped my new nodes on top. I used a combination of thickness maps, gradients and a CheapContrast node. These was driven with time/panners.