Senior Digital Artist from Leicester, currently working with the team at Digital Extremes in Canada. Previous experience with Microsoft's Rare Ltd. Pixion Games and NSC Creative (National Space Centre)
I’m a positive and reliable individual, with a great work ethic and love for the game industry. I have a strong aptitude for character based projects, and a strong 3D generalist’s skillset. I’m an adaptable and keen team player, with a well-trained artistic eye for detail and quality. Outside of work, I have a great love for animals and like classic rock music.
Creating unique, high-end, high-impact art to promote upcoming internal and external projects. Involved in 3D rendering, character posing, lighting and scene composition. Translating creative briefs from the marketing team into effective and captivating promotional artwork.
Creating marketing imagery and key art for the upcoming title "Fableborne". Producing high-quality artwork to promote and establish the franchise.
Working with the Art Director and Senior Artists to deliver marketing imagery from UE4. Producing high-quality artwork to promote and build franchises through a variety of channels and interrelated projects. Creating a library of rendered characters, props, as well as bespoke key art for in game use.
Involved in 3D character and asset art intended for VR experiences and planetarium shows. Taking assets through modelling, texturing, to optimised and game ready assets for Oculus/PC. Interactive installations for internal and external clients, with high expectations and tight turnarounds.
Working on short term contracts to fulfill CG generalist duties for hybrid 3D/motion graphics animation. Including 3D asset modelling, texturing, scene composition and animation.