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CAPCOM GO! Apollo VR Planetarium

Here a few bits I worked on for our latest original IP Capcom Go! An interactive VR game which also features DLC to watch our planetarium film of the same name. This project is all about the Apollo 11 mission and celebrates it's 50th anniversary. This is the biggest studio project I've worked on to date and have been lucky enough have a lot of input in the project. I worked on a vast majority of hero assets and built the famous rocket tower from scratch, as well as putting my hand to work on the environment and textures. I'm really proud of the separation scene in which I created the interior of the Saturn V. A shot I personally find captures a real sense of realism and wonder. I also worked on a few game assets that can be interacted with in the planetarium environment itself.

Main hero asset I worked on. Built and textured the mighty launch tower and also worked on the texturing for the Saturn V rocket itself.

Main hero asset I worked on. Built and textured the mighty launch tower and also worked on the texturing for the Saturn V rocket itself.

Launch site I worked on, contributed greatly to the texture and grass work of the entire scene.

Launch site I worked on, contributed greatly to the texture and grass work of the entire scene.

Close up shot of the environment and launch tower asset I worked on

Close up shot of the environment and launch tower asset I worked on

Separation scene I worked on. Responsible for all the 3D assets. Vfx and earth done by another artist.

Separation scene I worked on. Responsible for all the 3D assets. Vfx and earth done by another artist.

Hud style mission control room. Responsible for the entirety of the scene bar the control console models.

Hud style mission control room. Responsible for the entirety of the scene bar the control console models.