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Sea of Thieves

My role on Sea of Thieves is that of a 3D Marketing Artist. Using a broad range of disciplines, I created a lot of promotional key art and UI images. These are a few highlights from various updates in the game's history. Much of my work can be seen being used in the game itself and across various media.

Using the art team's assets and tools I would stage, light and create these images to help tell a story and excite players. These have been used as loading screens, in game UI and as promotional material. I would pose and light characters, stage scenes using kitbashing techniques, as well comp together renders in Photoshop.

The characters in the game are created using the art team's tool the "Infinite Pirate Generator". Character artists would create costumes, garments, tattoos, hair etc. and I would use this tool to create memorable pirates. As developers, we have more control over the build, ethnicity and facial structure of the pirates than players. It is our job to make the characters used in promotional material really sell Sea of Thieves.

Key art created for the launch of Season 6

Key art created for the launch of Season 6

Key art created for the release of a premium ship

Key art created for the release of a premium ship

This was a piece of key art I created. This was to demonstrate the Barrel Bombardier cosmetics being added to the DLC store. I was responsible for the PSD comp and renders. I also helped generate the pirates, using the art team's tools and assets.

This was a piece of key art I created. This was to demonstrate the Barrel Bombardier cosmetics being added to the DLC store. I was responsible for the PSD comp and renders. I also helped generate the pirates, using the art team's tools and assets.

This was a piece of key art I created for the community team. The loose brief was to create an image to promote an exclusive hat. To be won through the #BeMorePirate social media campaign for displaying piratical prowess (by submission or nomination)

This was a piece of key art I created for the community team. The loose brief was to create an image to promote an exclusive hat. To be won through the #BeMorePirate social media campaign for displaying piratical prowess (by submission or nomination)

This was a piece of key art I created. This was to demonstrate the Celestial themed cosmetics being added to the DLC store. I was responsible for the PSD comp and renders. I also helped generate the pirates, using the art team's tools and assets.

This was a piece of key art I created. This was to demonstrate the Celestial themed cosmetics being added to the DLC store. I was responsible for the PSD comp and renders. I also helped generate the pirates, using the art team's tools and assets.

A personal career highlight for me was lighting, rendering and comping the Joanna Dark figurehead. Being a massive Perfect Dark fan, this was something I took great pride in doing.

A personal career highlight for me was lighting, rendering and comping the Joanna Dark figurehead. Being a massive Perfect Dark fan, this was something I took great pride in doing.

The ship images become pieces of key art in themselves. I was responsible for the lighting and composition of many of these ships.

The ship images become pieces of key art in themselves. I was responsible for the lighting and composition of many of these ships.

My main role is supporting the DLC store. These are the kind of comps I'd create to entice players to explore new products.

My main role is supporting the DLC store. These are the kind of comps I'd create to entice players to explore new products.